![]() Each time Chain Lightning bounces, it deals 5% increased damage for its duration.This bonus is increased to 30% if Fireball hits at least 3 enemies. Fireball’s Critical Strike Damage is increased by 20%.Casting Fireball increases its radius by 50%. ![]() Fire Bolt generates 2 Mana when hitting an enemy.Lucky Hit Chance increased from 20% to 40%.Maximum Life bonus increased from 4% to 6%.Damage over time increased from 76% to 110%.Increase the passive damage of Ravens by 40%.Passive damage increased from 13% to 20%.Fortify amount increased from 5% to 8%.Attack Speed bonus increased from 20% to 25%.Damage bonus increased from 20% to 25%.Active damage increased from 110% to 135%.Passive damage increased from 7.8% to 11%.Bonus Attack Speed to other skills increased from 10-20% to 35-45%.Basic Skill Damage affix replaced with Cooldown Reduction.Damage against Stunned affix replace with bonus Movement Speed.Attacks reduce Evade’s cooldown affix replace with bonus Evade charges.Physical Damage affix replaced with Vulnerable Damage.Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.Burning duration increased from 3 to 4 seconds.Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.Damage that enemies take standing in pools increased from 15% to 20%.Damage bonus in Earthquakes increased from 5-15% to 15-25%.Damage reduction while in Earthquakes increased from 5-15% to 15-25%.Cost refund also granted when hitting Bosses.Core Skill cost to refund increased from 10-20% to 20-30%.Bonus damage duration increased from 6 to 8 seconds.Updated the tooltip to more clearly reflect this Key Passive’s value.Berserking damage bonus increased from 25% to 35%.Bleed damage when Overpowering increased from 11% to 70%.Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.Damage reduction increased from 3% to 4%.If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.Vulnerable duration increased from 2 to 4 seconds.Diversify the use cases for Legendary items and other effects that are overly situational.Strengthen builds that aren’t reaching a high power level.Add late-game excitement by increasing the power of Unique items. ![]() Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.Adjust some Class mechanics to move away from “Kiss-Curse” effects-this is where the player gains power but loses power somewhere else.Improve late-game survivability, mostly through Paragon Board improvements. ![]()
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